I'm an analytical product lead at InnoGames, currently on Forge of Empires. I started here in
2013 as a game developer (I wrote one of the first lines of code on Elvenar) and grew into
engineering leadership, then product. Twelve years in, what I care about most is bringing
engineering depth into product decisions: the kind of calls that hold up when the data and
the deadline disagree.
On the side I run small experiments. They keep me honest about what AI tooling actually does,
versus what it claims to do.
Outside work I'm an Ironman finisher and amateur triathlete. Endurance is the closest analogy
I've found to product: long races, slow compounding, every kilometer counted. I work the same
way.